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Goosthetic

Date: September 2023 - December 2024


Type: Academic


Description: 

Goosthetic is a fast paced movement shooter where you take the role of a test subject equipped with a goo arm and smart pistol, as you try to escape the facility as fast and stylishly as you can. 


We used Unreal Engine 5 to develop Goosthetic. We worked on Goosthetic for 3 semesters and plan on releasing it to Steam soon. Goosthetic is the biggest project I have worked on with over 20 contributers of varying disciplines. I was the graphics programmer and a gameplay programmer on the game and collaborated heavily with artists. 


Contributions : 

  • Worked on movement mechanics including initial version of wall run component which later was expanded upon by other gameplay programmers  

  • Created first pass of Cell Shader and Outline Shader which were expanded upon by artists

  • Created and implemented almost all VFX in the game with the VFX artist 

  • Created Particle Systems in Niagara and implemented them through Blueprints 

    • Goo Splatter, Goo Decals, Glass Shattering, etc. 

  • Created UX features to enhance the feel of movement and shooting in game

    • Gun Recoil, Camera Shake when shooting, Jump and land camera shake, head bobbing, etc.

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