RISHABH ANAND
Goosthetic
Date: September 2023 - December 2024
Type: Academic
Description:
Goosthetic is a fast paced movement shooter where you take the role of a test subject equipped with a goo arm and smart pistol, as you try to escape the facility as fast and stylishly as you can.
We used Unreal Engine 5 to develop Goosthetic. We worked on Goosthetic for 3 semesters and plan on releasing it to Steam soon. Goosthetic is the biggest project I have worked on with over 20 contributers of varying disciplines. I was the graphics programmer and a gameplay programmer on the game and collaborated heavily with artists.
Contributions :
Worked on movement mechanics including initial version of wall run component which later was expanded upon by other gameplay programmers
Created first pass of Cell Shader and Outline Shader which were expanded upon by artists
Created and implemented almost all VFX in the game with the VFX artist
Created Particle Systems in Niagara and implemented them through Blueprints
Goo Splatter, Goo Decals, Glass Shattering, etc.
Created UX features to enhance the feel of movement and shooting in game
Gun Recoil, Camera Shake when shooting, Jump and land camera shake, head bobbing, etc.